Indeed, if you are quick enough to understand situations, never too cryptic, you can be able to finish and platinum the game in 45 minutes. If we add to this narrative scarcity that Evil Inside is an experience of about an hour in duration, the complete picture begins to reveal itself. This backfires, the house is now haunted by a demonic presence, Mark himself begins to remember events from the past. The plot of Evil Inside is the same as the other P, T.-like: the protagonist, Mark in this case, he is not convinced of what happened to his mother, killed, according to official sources, by her husband, then by Mark's father, so he decides to use a tavola ouija to find out the truth. Games that try to emulate it are therefore expected to make at least a step forward from a narrative point of view because it is not tolerable that a teaser, obviously free, is more exciting than a full title that is instead sold in the stores ( 12,99€ for heaven's sake, but it's still money). it wasn't there for a very simple reason: PT was not a complete game, it only served to promote Silent Hills (peace to his soul). PT also managed to convince from a "narrative" point of view, despite there being no story, because the atmosphere, the child's laughter, the reflection of the woman in the mirror, that corridor, waking up in the basement were all elements that could offer the ability to speculate on a story that. Let's start with one thing before the review of Evil Inside: In the game preview we wrote about good feelings because the free prologue on Steam seemed to have taken the right path, but we are now here writing about a full game that is not all that different from the demo. The heir is sought, but it is difficult to find, the only one to have approached it was Visage, while many others have messed up or simply have proved to be nice games and nothing more. Whenever you start reviewing a first-person horror game with haunted houses, corridors and doors galore, you are looking for parallels with PT which, paradoxically, was not even a game, but a playable teaser, yet so inspired that it has created a genre of its own.
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